Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Random Planets
It would be cool to have randomly generated planets, or if that isn't possible, just workshop planets (that are enabled in mods while creating a game) spawned in world at random location. 17/09/0017 15:05


3
Votes
Considered
Ruins/Wrecks/Pirate Forts or just more bases
I think it would be a nice idea to add Pirate forts in order to test your toys that you create in survival or to come up with plans in how to breach such forts the aspect of them being place on the pl... 14/09/0017 23:10


3
Votes
Considered
Make turrets a bit less accurate
I think it would be a good idea to change the behavior of the turrets, perhaps change the accuracy on them or make them focus different parts of your ship, what I have realized is that the turrets jus... 27/09/0017 18:03


3
Votes
Considered
Entering Atmosphere Effect/ Banners?
It would be nice seeing some atmospheric effect taking place when you enter a planet and perhaps maybe if your ship would be too blocky without any angles it could rip some pieces off I am sure that... 05/10/0017 16:01


0
Votes
Considered
I think we should stop using this page to discuss bugs and propose new ideas.
This Feedback is becoming the new bug forum just because it has more attention this should get solved, and space engineers team should just sit down and really really really work out the major bugs in... 15/10/0017 18:11


0
Votes
Considered
Make Aiming Smoother
Just make the aiming smoother in general, Its very hard to shoot zombies "Wolfs" I don't think that would be very difficult no? 14/12/0017 21:13


3
Votes
Considered
Gyroscopes "override controls" basing on ship's direction
Probably would be not bad idea to add (maybe as option) ability to set gyroscopes' override basing on ship's axis instead of the gyroscope block's (when using multiple gyroscopes its very annoying to... 17/09/0017 21:56


0
Votes
Considered
Drop/pick action for use when operating block's ghost (building)
And limit to move away distance after which the ghosted object dissapears (equal to max zooming placement out value). 01/12/0017 09:01


2
Votes
Considered
Grids dimensions to info panel
Dimensions in blocks in each of 3 axes at info tab of grids' terminal. (According to presence of currently added info do not think its o.p. or something, but would be pretty much useful) 01/12/0017 11:50


4
Votes
Considered
Tree instead of list in control panel and improvement of inventory tabs of terminal (GUI enhancement)
1. Control panel tab: Changing Terminals list (leftmost) to “tree” which contain all connected grids as headers, block groups as subheaders and blocks’ terminals ’ names as content for selecti... 01/12/0017 12:36