Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Navigational computer to "enable" GPS
Hi--it would be cool to have to build a nav computer in able to access the GPS menu in survival. That would make the first part of the game tons harder as you'd have to rely on beacon and antennae ran... 23/10/0017 04:44


1
Votes
Considered
Enhanced Control Station Functionality
In the same manner that you can jump straight into a camera with a remote control block, allow a control station to load straight into different functional blocks like remote control blocks, turrets,... 18/08/0017 02:50


7
Votes
Considered
Maximum Ship Grid Speed relative to Ship Mass
The general trend in SE is to build bigger and bigger ships. This doesn't help for performance reasons or for ship roles. Currently, there is no reason not to build a large ship. A ship that is 2M... 15/09/0017 23:38


3
Votes
Considered
Assign Controllable Functions to a Control Station
It would be great if you could assign certain blocks to a Control Station the same way you can assign a camera to a Remote Control Block. For example, jump into a Control Station that is assigned... 18/09/0017 03:07


0
Votes
Considered
Suit Specific Frames
The idea is that you could implement a suit "frame" system for lack of a better word, so basically you would have preset "frames" or you could create your own and these "frames" would have certain ben... 05/10/0017 13:42


3
Votes
Considered
Blueprint system
I think that adding a blueprint system that doesn't allow a player to craft everything unless he has the blueprint first, like the hardest things to craft (eg gravity generator - weapons etc) would b... 18/08/0017 23:31


3
Votes
Considered
Magboot-like behavior for Sabroids so they can scuttle up walls and down tunnels.
So Sabroids being space spiders are only aesthetically different from wolves. One simple way to make them stand out both functionally and in a spooky way would be to remove their alignment to gravity... 15/11/0017 01:19


12
Votes
Considered
Wheel use on attached grids
Now that wheels work exceedingly well, can we add control of wheels on other grids connected via rotors or pistons. Since these wheels are not directly connected, things like wheeled landing gear and... 03/02/0018 16:36


35
Votes
Considered
Use physics model instead of grid cube during block placement
Currently when you attempt to place a block the game will check whether the space is occupied for the entire grid block. Effectively this means you can't place a catwalk if some ship or rotor arm or i... 30/08/0017 02:23


0
Votes
Considered
Oculus Rift full support
Please add Oculus Rift full support. Use the stereoscopic vision and the full head tracking. 16/09/0017 04:41