Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
uses higher Metric Prefixes (Mm, Gm)
instead of seeing a waypoint 1400 km away it should be 1.4 Mm (Megameter), or if even higher (aka 1600 Mm) it should be 1.6 Gm. i mean this IS a space themed game, and space is huge and works with a l... 21/06/0018 14:07


3
Votes
Considered
Ship security
I feel the role play / immersion factor could be improved. My dream would be an role play server, where you spawn on an indestructible station, and are given a room and hanger for yourself and som... 15/09/0017 03:31


7
Votes
Considered
Single buttons / levers
I love the idea of using buttons to control things, but I find it cumbersome to have a panel with 3 of them, and I cannot mount them on a wall or the like. I propose place able buttons, switches,... 15/09/0017 03:33


0
Votes
Considered
Airlock block
I find it a bit cumbersome to create airlocks, as well as it being greatly affected by lag. I propose a couple blocks, that when placed together, interact like an airlock. A player would inter... 15/09/0017 03:36


1
Votes
Considered
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off. I find this very unrealistic. Most modern systems have power load balancing and prioritization... 15/09/0017 03:44


0
Votes
Considered
Spade hazards
I feel the number of game hazards are not very diverse, especially in their preparation. I propose a few new properties for the player, and a few new hazards. I propose the idea of radiation,... 15/09/0017 03:51


3
Votes
Considered
Teleporter
While I understand the realism intended for space engineers, I feel teleporters (considering jump drives are a thing) wouldn't be too far off. These would essentially just jump a player between tw... 15/09/0017 03:55


0
Votes
Considered
Show Cockpit Health
It's a simple feature. The basic idea is that while inside of a cockpit, the amount of health/armor left inside said cockpit should be shown to the player. This should give pilots more information in... 21/09/0017 22:27


0
Votes
Considered
RDAV's Fleet Command and what it says about the community
For those of you who don't know, RDAV's Fleet Commands MkII is a blueprint available on the steam workshop. Using the modules on the given blueprints, you can create ships that can controlled in a man... 16/10/0017 17:37


0
Votes
Considered
More plate blocks
There should be more blocks similar to the catwalk plate, and they can have multiple functions. You can heavy and light armor plates, and electromagnetic/plasma plates to add shield mechanics. The las... 22/10/0017 02:57